Thursday, September 20, 2012

Tyrk: Catting Around


A guildmate in The Crimson Dragon recently picked up Feral Druidism and was disappointed in her dps.  Mostly, it was probably related to having relatively new level 85 gear, but the topic in guild chat for a bit was how to Cat.  Some things also have recently changed related to what Cats do, but the chatbox doesn't lend itself well to a strategy guide.  So I've come here to pass on some tips I've picked up.

First, the old Simplified Cat DPS chart is still a good guide.  It's not totally accurate anymore . . . but at the very least it feels right.  That's the mindset, or instincts anyway, that you want to internalize.

Beyond that, though, the key to cat DPS now is 100% uptime on Savage Roar.  Get the glyph, primarily so that you can enter combat with the buff, but also for those times when it drops off and you don't have any combo points to burn.

Opening Move
Your opening move should usually be a Ravage.  You can Savage Roar without breaking stealth and you should if the buff isn't still up from the last fight. +30% damage on the opening Ravage is a big deal.

Basic Priorities
(1) Keep up Savage Roar
(2) Keep a bleed effect, any bleed effect, on your target
(3) Shred

Combo Points
The most important use of combo points is to keep up Savage Roar for as long as you'll be in combat.  If Savage Roar is good when you hit 5 combo points you want to decide between Rip and Ferocious Bite.  The default answer is to Rip and only Ferocious Bite if Rip and Savage Roar are both good.  I'll come back to that.

Groups
Thrash, Swipe, Swipe, Swipe until things die.  Again, always with Savage Roar up.  Keep auto attacking while swiping.  It will proc Omen of Clarity, which means a free swipe.

Tiger's Fury
Use it whenever it's off cooldown with one caveat.  Deplete your energy first to the point that you can't Mangle.  After you hit Tiger's Fury, hit Berserk if it's off cooldown.  That caveat is especially important when fighting groups.

Stats
Get Hit capped. Gem and Enchant for Agility and Crit. Reforge for Crit primarily. Beyond that, I don't think it matters much. The impact of Haste on energy regen is minimal enough that I've been focusing on Mastery after Crit, but I think as long as you just focus on one or the other, you'll be good.

Those are the basics.  Do that and you'll have respectable dps.

Advanced Catting
Bleeds are good.  We even have a combat stat (Mastery) that is all about making them better.  However, the best thing about bleeds is that they increase Shred & Bite damage.  Always have a bleed up on your target.  Once you've Ripped them, you don't need to Rake every time the Rake bleed falls off.  I still do.  It's a cheap way to generate a combo point or two on targets that will be alive for all the Rake tics.  Plus, any single bleed may be sufficient, but having two bleeds provides redundancy in case one falls off.

Once a target is dead, bleeds don't matter.  Even though the default priority at 5 combo points is Rip, sometimes a Ferocious Bite will finish your target off, so do that.  If he's under 25% health, you always want to Bite.  It refreshes your Rip.

Sometimes when you hit 5 combo points, you really want to Ferocious Bite or Rip, but your Savage Roar buff only has a few seconds left.  Go ahead and Bite/Rip.  You can Roar with only a couple combo points (and again, glyph is awesome here) and sometimes that's enough to finish combat.  It takes practice to figure out how to gauge.  There's probably a way to accurately calculate the optimal timing of how many combo points to spend on a Roar, but don't do the math in the middle of a fight.  In fact, don't ever do the math.  The variables involved are just going to change anyway as gear improves, the fights get tougher and class abilities are fine tuned over several patches.  Just fight a lot, you'll get the feel for it.

Inevitably things die with combo points on them.  Savage Roar to use those points.

Mangle is mostly useless.  You always want to get behind your target and Shred.  However, sometimes combat is chaotic.  Lots of adds, a kangaroo tank, maybe you pull aggro.  Who knows.  If you can't reliably stay behind your target, then spam Mangle and switch back to Shred when you can.  Some damage > no damage.

Oh, and if you do pull aggro, switch to a new target close to the tank.  You probably want to Savage Roar to make use of whatever combo points are on the old target.  And hit Barkskin or Survival Instincts.

The natural instinct is to hit an ability as soon as it's available, right?  You want to suppress that instinct when it's time to Ferocious Bite.  After putting 5 combo points on your target, wait until your energy hits 25, then bite.  Unless your target is going to die before you hit 25 energy.  You'll figure out how to guage it with practice.

Omen of Clarity sometimes procs when you want to refresh Savage Roar, Rip or Rake.  Those are inefficient uses of a free attack.  If Omen procs you're at 5 combo points with Roar and a Bleed up, lucky you.  Ferocious Bite.  Otherwise, use the proc on a Shred.

I know I said to use Berserk (in conjunction with Tiger's Fury) whenever it's off cooldown.  I'm going to modify that a little bit.  I have found I most need the energy when I'm fighting a group.  Swipe spam is just that energy intensive.  So if I know a large group pull is coming in the next couple minutes, I'll hold off Berserk until then.  Tigers Fury, though, is on a fast enough cooldown that you should just use it whenever you can.

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